The Kraken Company

Legends born upon the waves


Throughout the ages, sailors have shared tales of their adventures on the high seas. But for one crew in particular, the Kraken Company, their exploits have transcended mere stories and become the stuff of legends. With a reputation for strength and resilience, they have repeatedly faced off against much larger adversaries and emerged victorious. All of this has been made possible by their flagship, The Kraken's Embrace, which has allowed them to project their power across the eastern ports and claim any profitable spoils of war.


Rules


No Biting the Hand That Feeds

Allies are to be treated as friends, not targets. Keep the knives pointed outward.


Don’t Get Caught in the Net

Stay sharp, stay clean. Avoid legal snares and trouble that drags the Company into the courts.


Protect the Company

If the law comes sniffing, the Company is never to be named, blamed, or tied to your business. Our name stays untouchable.


Clear It With the Helm

No jobs, contracts, or side hustles without leadership’s nod. The Company moves as one, not in pieces.


Respect the Chain

Orders flow down, spoils flow up. Skipping rank, cutting corners, or hoarding what isn’t yours is a quick way to lose your coin.


Spoils Are Shared

Loot is divided as the Company dictates. Stealing from the split or cheating the measure is theft against your own.


Keep the Blades Inside

Disputes between Company members are settled through proper channels—not brawls, ambushes, or backstabbing in the night.


Mind the Kraken’s Eye

The insignia you carry marks you as one of us. Lose it through carelessness, and you’ll pay in sweat and shame until you’ve earned it back.


Rank


Boss

The Boss is helm and rudder, the one who decides which way the tide will turn. Every raid, every bargain, every blade raised owes back to them.Pay:
Percentage of Company profits (skimmed off the top of the weekly haul).
Insignia:
A blackened gold medallion bearing the Kraken’s skull-and-tentacle sigil.


Underboss

The Boss points, the Underboss moves.
These lieutenants take orders, break them down, and see them carried out. They’re feared and respected in equal measure.
Pay:
Percentage of Company profits.
Insignia:
A heavy gold coin with the Kraken sigil, worn on a chain.


Overseer

Quartermasters, taskmasters, problem-solvers.
Overseers make sure every gun’s loaded, every ledger balanced, and every scrap of loot accounted for. Without them, chaos eats the Company alive.
Pay:
28g/week (≈ $2,800).
Insignia:
Personalized medallion etched with the Kraken skull, no two alike.


Corsair

Weathered killers and clever old rogues that are trusted to handle work without a leash.
Corsairs often lead smaller crews, their names carrying enough weight to sway contracts and intimidate rivals.
Pay:
14g/week (≈ $1,400)
Insignia:
Bright gold coin stamped with the Kraken sigil.


Raider

Reliable fighters and raiders who’ve earned their stripes.
They make up the bulk of the Company’s power, carrying out raids, runs, and dirty work with steady hands.
Pay:
7g/week (≈ $700)
Insignia:
Silver coin stamped with the Kraken sigil.


Deckhand

Fresh recruits who’ve survived their first grind.
They’re trusted enough not to sink the ship but still need to sweat before anyone calls them true Kraken.
Pay:
3.5g/week (≈ $350)
Insignia:
Copper coin with the Kraken sigil, usually worn on a cord.

Contact


Ingame: Redgráve
Discord: theclownprince

Ingame: Thegenèrâl
Discord: tenhells

Ingame: Ystae
Discord: lexalarexa

Ingame: Antheron
Discord: thizzy1990


Business


Kraken Imports

Public Face:
A sprawling trading concern with offices in major ports, moving lumber, textiles, and specialty goods. Licensed arms are sold openly.
Private Purpose:
Smuggling contraband, black powder, and sensitive shipments. Imports provides camouflage for the rest of the Company’s operations.


Kraken Arms

Public Face:
A fully licensed arms dealer, selling rifles, cannons, and black powder to kingdoms, militias, and private buyers.
Private Purpose:
Restricted munitions, magical arms, and experimental tech flow under the same flag. If a warband or rebellion needs steel, Kraken Arms supplies it.


Tidebreak Salvage

Public Face:
Maritime recovery and repair experts, salvaging wrecks and stranded vessels.
Private Purpose:
Legal piracy. Tidebreak crews strip ships of valuables and fence them before rightful owners can claim a coin.


Redwake Security

Public Face:
Professional mercenaries providing escorts and protection for caravans and merchant ships.
Private Purpose:
Extortion with polish. Those who pay are safe; those who don’t find themselves plagued with raids, accidents, and “pirate” attacks.


Deep Current Shipping

Public Face:
Neutral freight line crossing faction borders efficiently and discreetly.
Private Purpose:
Smuggling backbone of the Company. Contraband rides hidden inside legitimate cargo, invisible to outsiders.


Saltfang Tavern & Counting House

Public Face:
Taverns and counting houses in neutral ports, feeding and housing sailors and merchants.
Private Purpose:
Financial center of the Company. Coin is laundered, bribes brokered, debts collected, and secrets traded.